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News Raids

Achievements TOV

Not impossible, just a challenge…

For the past few months, now that even alts don’t want a lot of the loot, AOU has been focused on the raid achievements, some are easy like “No Control” in Great Divide which I don’t even know how to fail, to the more challenging ones such as “Bad Blood” in ToFS 2 that involves a bit of co-ordination and too much over zealous dps can ruin it in seconds.

Last night was the final one for many who had been opportune to catch all the difficult ones we had beaten recently only once.

The dreaded “Bad Luck” had proven to be our nemesis for a few weeks, quite straight forward in theory – do it wrong and survive, of course, in practice it is not forgiving and very raid wiping upon passing the threshold of what constitutes a success of that particular achievement.

Other notable achievements we found to be interesting were –

“Nobody Called” – avoid the crystals aura in kael, failing it more than once due to a bugged corpse mechanic.

“Do not disturb” – avoid the witch aggroing in Velks, failing it due to misunderstood/ignored raid directions and the Golem boss leashing and dropping under the world more than once.

“Indiscriminate Slayer” – kill a bunch of the wrong mobs in ToFS1, due to them healing the “boss” kill them first, well sure if they spawn….

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Raids

Torment of Velious Grand Slam

T3 Kael 2 and Velks Lab

I had intended to update the news sooner, as we beat Kael 2 the next day after the last update but I neglected to get any screenshots of worth from the event, and there wasnt much else to say other than “we beat it” really.

Anyway, as we did beat it, our next, and the expansions last raid, is Velks Lab – Seeking the Sorcerer.

So, we Seeked him…

An interesting, and long event which involves Golems, Doges, A Random Dwarf, Testicle Tormentors, Ice Witch, another Golem, and a bunch of Zambies – pretty much all in that order, intermixed with some amusing but tedious sniffing googlies when emotes are failed.

The ending is a strange one too, after killing all that crap, you get to tell santa what you want for Xmas

Overall, as an expansion, it was “ok”, lot of rehash of old but familiar content, could have been more to it – including a damn Lodizal raid,  but hopefully gets followed up and actually explains wtf is going on.

Categories
Raids

TOV T3 Kael 1

It took longer than promised, but we finally got Tier 3 of Torment of Velious “unlocked” live

Some say its delay was due to a miscoded timer, others argue it was not fully finished or tuned, however, I have to consider the sacrificial rogues that are used as pyre codpieces to be relevant.

Either way, in conjunction with Darkpaw living up to its predecessor and breaking established content (currently TOFS is “virtually” unwinnable), we have new raids.

The first of these, Derek in Kael, starts with a tiny bit of lore involving an surprise visit by Icecursed Avatar of War killing Derek and leaving you to tidy up after him, and thus answering what the feck Tormax was talking about during the group mission there.

Just a couple of attempts gave us the information we needed to beat it, and once again, we expect the devs to suddenly declare that “blah blah bollocks bullshit” wasnt working as intended, and then ramp up the difficulty in a few months time, continuing the circle of life of a EQ raid.

I still dont understand why they shove the loot chest back to the entry area of the instance when you have to have been a distance away to win, at least its not too far.

Next up what we are working on is the AOW himself, doesnt talk much and isnt the best drinking buddy, but we expect him to share his toys pretty soon.

And speaking of toys, ill just leave this here, calling loot is a job, sometimes easy, and sometimes I just have this face on me