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Vanquisher of Everything

 – Terror of Luclin, the final frontier –

 

I guess so, it took us long enough…. so then …

After calls of “its impossible, it cannot be done”, “we don’t have the dps for that stupid shit”, “Someone will fuck it up somehow”, I finally stopped moaning, and this week the guild did its thing.

With the “Close the gate: Underwhelming Shadows” finally solved a few days ago, as in we actually understood what needed to be done, we did it, leaving AOU with one final carbuncle of a task –

Don’t get fingered in the Oubliette.

To be grabbed by the ghoulies during one of the more unfair aura dancing events (this bit is safe, but it spawns slap in the middle of the not safe bit) brings out the sweat in me, but it was somewhat easier than not glitching through the floor which happens so so often.

With all that nonsense done, for this type 5 augment.

(Don’t tell the devs they let it be removed without a distiller, a rather boorish money sink that was totally unnecessary)

This expansion was a lot of control the player type bullshit going on, I can see the attraction of the progression servers now, simpler and more enjoyable times.  But if it was easy it wouldn’t have the attraction to play as much.

And a final note, I asked the guild to stand by the loot chest for a group screenshot, there is always that certain someone who insists on being in the center.

Until next time, the next expansion which we are hearing rumours of, keep smiling.

 

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Raids

Terror of Luclin the final chapter’ish

TOL Close the Gate

The gate is closed

Ayy we did it, and on the hardest possible mode (they nerfed headshots/assassinate etc)

A challenging event being the most emote heavy and offtanking trash i’ve seen.

It didn’t help learning to have it locked behind that awful sex tentacle vampire thing which is on my shittest of the shit events list.

Just a shame the Venril Sathir event has gone, that was decent, with perfect RVR.

 

Not a lot else to say, I guess I could go on to make a recruitment post, but recruitment is always open unless you are a class we have a ton of.

“Are you tired of your guild constantly wiping to trivial stuff because the masses don’t follow instructions, or do you think your guildleadership are assholes and have a roster turnover higher than the McDonalds Travis Scott meals on a none school day, then AOU is for you.!”

Blah blah blah, we beat it, its shit lol, now onto the crappy few achievements we are missing, sorry not much else to say, and i’m not well – I won’t go into details, but its messy and smelly.

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Raids

TOL Live Episode 3

Terror of Luclin Tier 3

(and bonus anniversary content)

Long have I waited,

So then, its tier 3 time, with the first event “Basilica of Adumbration  –  Oubliette of Light”, which we got to beta test all the way back in October last year.

Not a lot seemed to have changed since we tested it with Absor, testament for a fine developer and a bunch of clowns finding a few bugs.

Umber and Fade still roll, and the animation never gets old.

oh, and the spooky thing at the end is still creepy af.

The other Tier 3 events take place in Bloodfalls, one gated behind the other, which is ironic as it involves a gate.

The first one, some shitty vampire thing, is one of my least favourite events in EQ to date.

due to the mechanics, to make controlling the ticks easier, we have to bunch up, therefore, my view of the raid for most of it is, just a mass of players

And the final, which at the point of writing, we have not beaten yet, is a whole load of HODOR, I will do another news update to cover that.


Also, its the time of year for the Anniversary event, we are blessed with a leap back in time of 22 years, visiting Karnors for Venril Sathir.

A sweet little event, with better loot than anything else current, at a fraction of the difficulty, and yes, Venril dropped his pants for us.

And finally, extra bonus content, just some ego push because his screenshot got dropped down from the last report, Xyko with a bunch of dummies