Categories
Raids

Claws of Veeshan – Tier 2

Recently we were blessed with the rollout of Tier 2 raids for the current expansion.

We have three raids here in T2, a sequential pair in Temple of Veeshan (Sontalak and Aaryonar), and a single in Skyshrine (The Crusaders)

After briefly touching these in Beta we had a vague understanding of the events, which as usual proved to be little or no benefit as they had changed so much from Beta to live to render any foreknowledge pretty redundant.

Our first live inspection of Sontalak revealed its buggy state of an uncontrolled and leashing/resetting dragon, so after a few attempts we gave it up to focus on the Crusaders (as of course Aaryonar cannot be attempted unless Sontalak is clear, usual cockblock Dev tactics)

So onto the Crusaders, this takes place in Yelinaks donut, a large O shaped area with a blocked off central piece, 4 gatekeeper dragons at each corner, and the plan is kill them one a time while avoiding the usual dragon and raid antics of AEs, teleporter roamer slimes and a bunch o adds that serve little purpose other than slow it down a tad.

 

 

 

 

 

 

 

 

It took us longer than expected to beat this (got close numerous times but got unlucky with final dragon moves, all sorts of unlucky stuff)

Until eventually, we got the prize to meet Yelinak and inspect his box.Hopefully we have the formula to have some serious attempts at Sontalak and him not leashing, as I doubt it will be fixed anytime soon, and I dare not touch upon the reported bugs/problems noted with Aaryonar.

Categories
Raids

Claws of Veeshan – New Raids day 1

Claws of Veeshan went live last month, and as seeming is now usual, the raids followed later.

We looked at 2 of the 3 raids on Beta, so had an idea of what to expect.

First off due to popular demand (Jarasil saying lets do this one, it sounds easiest), we went to the third raid Zlandicar, and after a false start of leashing the stupid dragon we beat it soundly without much effort.

Took me by surprise with it not needing to be “killed”, just knocking both its heads together down to 3%.

Considering more recent raids of past expansions have been overtuned to the point needing us devise some strategy, it was a welcome event to find doable off the bat, just hope the later raids scale in difficulty.

So onto Tantor – “UNGAWA !”

A slightly more difficult encounter than Zlandicar, mostly do the utterly bizarre pathing taken by the adds during action and leashing effects without defined borders, but still managed (but far from mastered) with a couple of practices.

It was strangely comforting to see normal amounts of loot in the chests, while its nice to have enough equipment to feed your entire roster and all their dirty alt characters, it eats up a lot of time to administer.

To close Raidday prime, after the wooly elefart, we approached Klandicar, something we had little to no knowledge about from Beta, and lets say, we will be returning to him soon.


CoV Raid day 2 = edit

We went back to Klandicar the day after, and found a chest of free loot just waiting for us, so when is the next new raids?

Categories
News Raids

Achievements TOV

Not impossible, just a challenge…

For the past few months, now that even alts don’t want a lot of the loot, AOU has been focused on the raid achievements, some are easy like “No Control” in Great Divide which I don’t even know how to fail, to the more challenging ones such as “Bad Blood” in ToFS 2 that involves a bit of co-ordination and too much over zealous dps can ruin it in seconds.

Last night was the final one for many who had been opportune to catch all the difficult ones we had beaten recently only once.

The dreaded “Bad Luck” had proven to be our nemesis for a few weeks, quite straight forward in theory – do it wrong and survive, of course, in practice it is not forgiving and very raid wiping upon passing the threshold of what constitutes a success of that particular achievement.

Other notable achievements we found to be interesting were –

“Nobody Called” – avoid the crystals aura in kael, failing it more than once due to a bugged corpse mechanic.

“Do not disturb” – avoid the witch aggroing in Velks, failing it due to misunderstood/ignored raid directions and the Golem boss leashing and dropping under the world more than once.

“Indiscriminate Slayer” – kill a bunch of the wrong mobs in ToFS1, due to them healing the “boss” kill them first, well sure if they spawn….